cyberneticlibrary

Ensure UI parity across game editors

editor-ux-paritysubagentsetup L21
gabriel-klettur/RogueLike
What it does

Verify editor UX parity across keyboard, mouse, and UI state bindings

Best for

When implementing editor hotkeys and ensuring consistency across input methods

Inputs
  • · Editor input code
Outputs
  • · Hotkey parity report
  • · Binding audit
Requires
  • · Read
  • · Grep
  • · Glob
  • · Edit
  • · Write
  • · Bash
Preconditions

Input binding system defined; hotkey mapping established; EditorHotkeyBindings API available

Failure modes
  • · Raw Mouse.current or Keyboard.current used outside core helpers
  • · Hotkey bindings inconsistent between input methods
  • · State transitions missing or race conditions present
Trust signals
  • · Includes test/validation protocols
  • · Explicit error handling
  • · Built on formal specifications