Ensure UI parity across game editors
editor-ux-paritysubagentsetup L2★1
gabriel-klettur/RogueLike ↗What it does
Verify editor UX parity across keyboard, mouse, and UI state bindings
Best for
When implementing editor hotkeys and ensuring consistency across input methods
Inputs
- · Editor input code
Outputs
- · Hotkey parity report
- · Binding audit
Requires
- · Read
- · Grep
- · Glob
- · Edit
- · Write
- · Bash
Preconditions
Input binding system defined; hotkey mapping established; EditorHotkeyBindings API available
Failure modes
- · Raw Mouse.current or Keyboard.current used outside core helpers
- · Hotkey bindings inconsistent between input methods
- · State transitions missing or race conditions present
Trust signals
- · Includes test/validation protocols
- · Explicit error handling
- · Built on formal specifications