Design immersive VR and AR experiences
immersive-environment-designskillsetup L1★64
Tibsfox/gsd-skill-creator ↗What it does
Design VR/AR/CAVE environments for comfort, legibility, atmosphere
Best for
Authoring VR/AR experiences where presence and legibility matter; ensures physical body comfort and sight-line guidance.
Inputs
- · environment type (VR world, AR scene, CAVE)
- · target user experience
Outputs
- · sight-line composition map
- · lighting plan
- · acoustic design spec
- · comfort heuristics
Preconditions
Slater-Wilbur immersion model understood, target hardware known
Failure modes
- · scale mismatch (doors too small)
- · disorienting acoustics
- · poorly-lit dark areas
- · flow bottlenecks
Trust signals
- · Slater-Wilbur immersion axes cited
- · human-scale measurements (door width 0.9m)
- · lighting principles (key/fill/rim)