cyberneticlibrary

Design immersive VR and AR experiences

immersive-environment-designskillsetup L164
Tibsfox/gsd-skill-creator
What it does

Design VR/AR/CAVE environments for comfort, legibility, atmosphere

Best for

Authoring VR/AR experiences where presence and legibility matter; ensures physical body comfort and sight-line guidance.

Inputs
  • · environment type (VR world, AR scene, CAVE)
  • · target user experience
Outputs
  • · sight-line composition map
  • · lighting plan
  • · acoustic design spec
  • · comfort heuristics
Preconditions

Slater-Wilbur immersion model understood, target hardware known

Failure modes
  • · scale mismatch (doors too small)
  • · disorienting acoustics
  • · poorly-lit dark areas
  • · flow bottlenecks
Trust signals
  • · Slater-Wilbur immersion axes cited
  • · human-scale measurements (door width 0.9m)
  • · lighting principles (key/fill/rim)