cyberneticlibrary

Design interactions for 3D interfaces

3d-interaction-designskillsetup L164
Tibsfox/gsd-skill-creator
What it does

Design 3D user interactions and spatial navigation

Best for

When designing immersive/VR interfaces where 2D principles fail.

Inputs
  • · 3D environment spec
  • · User task flows
  • · Input device constraints
Outputs
  • · Interaction patterns
  • · Spatial layout
  • · Gesture/control mappings
Preconditions

3D/XR experience; ergonomics literacy

Failure modes
  • · Motion sickness from poor navigation
  • · Occlusion of critical UI
  • · Gesture conflicts
Trust signals
  • · Covers spatial presence and affordances
  • · Addresses accessibility in 3D